This new horror video game is ‘not for kids’

This new horror video game is ‘not for kids’

The Callisto Protocol takes the sci-fi horror gaming style and sticks it in a digital blender to create one of the hardcore horror video games of 2022.

The sport is ready practically 300 years sooner or later in a jail on one among Jupiter’s moons.

One of the sport’s largest promoting factors is its brutal and gory violence, that includes “countless” bloody deaths and graphic scenes – this sport is NOT for teenagers.

The Callisto Protocol options intense bloody violence and gore. (Striking Distance Studios)

Creative director of The Callisto Protocol, Glen Schofield, spoke with 9News.com.au and says he hopes gamers have simply as a lot enjoyable enjoying it because the crew at Striking Distance Studios did making it.

Schofield is famously recognized for his work on 2008’s Dead Space, which is present process a remake due early subsequent yr. 

“I just want players to have a great time,” he advised 9News.com.au.

“We’ve built something that’s full of atmosphere, tension, and brutality that hopefully has a few great scares along the way – hopefully it’s a thrill ride,” he mentioned.

The sport stars Josh Duhamel (Transformers), Karen Fukuhara (The Boys), and Sam Witwer of Star Wars fame.

“Sam is amazing, and Josh, Karen, and the whole cast really knocked it out of the park. It’s a pleasure to work with people that take their performances as seriously as we take the whole game,” he mentioned.

Each actor has been spectacularly rendered utilizing Unreal Engine 3D know-how.

“The game is actually built on UE (Unreal Engine) 4.27, even though it’s heavily modified with some elements of UE 5 and a ton of custom tech that we built,” mentioned Schofield.

The picture on the left is a 3D render of Josh Duhamel, the picture on the precise is the photograph reference. (Striking Distance Studios)

Schofield credit the “digital humans” to his crew in Spain led by Jorge Jimenez, director of inventive engineering at Striking Distance Studios.

“He’s one of the absolute best in the world in his field. The level of detail is absolutely insane, and their work with shadows, shaders and rendering is years ahead of the rest of the industry. Even the lights reflected in liquid surfaces of the characters eyeballs are raytraced,” Schofield mentioned.

The sport options many nods to popular culture and different horror franchises, together with a weapon that primarily offers gamers “the force”.

“Everyone on the team is passionate about science fiction and horror, and we wear it on our sleeves,” he mentioned.

“From Alien and Event Horizon to The Thing and the next generation of horror movies from France, Korea and everywhere in between, there’s tons of nods to what’s trending in the genre.”

More gaming content material is being developed for The Callisto Protocol, scheduled to launch in 2023. (Supplied)

Some followers initially criticised the sport’s creators for protecting some “death animations” behind a paywall with the sport’s season go, which Schofield says is not the case.

“Despite what Twitter might think, we didn’t put anything in the game behind a season pass,” he mentioned.

“We loaded up the game with absolutely everything we could get done. Now that we’re shipping the game, we going to be making a bunch of new content for the DLC (downloadable content), including new story content, new modes, new skins, new enemies, and more.”

Schofield says all of that is “naturally” a part of the event course of.

“The deaths are a ton of work and have been a fan favourite since Dead Space, so naturally we prioritise them. I couldn’t even tell you how many are in the game. I’ve lost count,” he mentioned.

Schofield says this additional content material continues to be some time off, however is high of the listing because the studio heads into the brand new yr.

The Callisto Protocol is out now on Xbox, PlayStation and PC.  (Supplied)

While you will discover The Calisto Protocol on Xbox and PC, it is clear the builders have a mushy spot for PlayStation, with standout help for the PlayStation 5’s DualSense controller.

“We love the DualSense and did a lot to take advantage of it, but the game looks and plays great on every system,” he mentioned.

“Here’s how I approach it – I think about a game like it’s a high-resolution photograph. When you shrink a photo down to smaller sizes it still looks amazing. But if you start with a low-resolution photo and try and blow it up, it looks bad,” Schofield defined.

Schofield says the crew at Striking Distance Studios constructed the sport to “take advantage of every feature” they may.

“When you optimise it to fit on other platforms the result still looks great, even if it’s missing this detail or that detail.”

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The sport is out now on Xbox, PlayStation and PC.