Fast and fluid: 30 minutes with the new Prince of Persia

Fast and fluid: 30 minutes with the new Prince of Persia

Prince of Persia has at all times toyed with time.

And after 30-minutes slashing and dashing by way of its new demo, I can safely say a decade-long hiatus hasn’t harm the franchise.

Ubisoft unveiled Prince of Persia: The Lost Crown at Summer Games Fest and invited 9news.com.au to strive the sport forward of its personal showcase in Los Angeles.
Brutal bosses demand good timing – and excellent parries – to greatest in fight. (Supplied)

“It’s a little intimidating,” laughed Jean-Christophe Alessandri, the sport’s artwork director from Ubisoft Montpellier.

“But we are really proud to work on such an historic franchise.”

“For us it’s really about respecting the DNA and the pillars of the Prince of Persia franchise.”

Beginning shortly after the opening of the sport, we had been instantly launched to Sargon – the youngest in a band of seven warriors referred to as the ‘Immortals’ – who’re on a mission to search out the Queen’s son.

That’s all I obtained earlier than Sargon and I had been left to fend for ourselves in an deserted, historic metropolis with nothing however a few swords and a bow on our backs.

Aerial combos are nice for avoiding assaults when a number of enemies fill the display screen. (Supplied)

The world is vibrant and like Hollow Knight, Metroid: Dread and different stellar 2D action-platformers, The Lost Crown’s controls are insanely tight.

You soar, assault and shoot arrows with presses of the A, X and Y buttons respectively (on an Xbox controller) with parries tied to the left set off and dashes activated with the appropriate set off.

There’s no button to dash and whereas a time-manipulating ‘teleport’ skill is tied to the left bumper, it wasn’t required (so I by no means used it) throughout my demo. A truth that did not hassle me till I watched the unbelievably spectacular gameplay trailer aired at Ubisoft’s Forward showcase. The prospects are as flashy as they’re fabulous.

It’s intentionally easy however the trick is timing.

Praying too quickly or failing to select up on hints that enemies are about to assault deal important injury.

Saying this sport may be brutal is an understatement.

Using the teleport mechanic takes fights to a brand new degree and can be essential to avoiding assaults. (Supplied)

The boss I fought – a large lion with a toxic scorpion tail – killed me greater than half a dozen instances earlier than I began getting a deal with on its assaults.

From that second on, it barely touched me.

The battle performed out like a puzzle. You should be taught and adapt. There isn’t any technique to brute pressure your means by way of.

That – for me – has me greater than excited to return to the world of Prince of Persia.

The two ranges is performed had been hiding a number of paths that had been intentionally blocked for the demo. Without them, I might have simply grow to be misplaced in unravelling environmental puzzles.

Your sprint assault is essential to avoiding obstacles and avoiding assaults. (Supplied)

Manipulating bridges to cross giant gaps or wall soar greater to new areas had been closely featured in these early areas, the place strands of golden leaves information the participant to timber that act like checkpoints and replenish your well being vial.

Sargon has two particular skills together with; one which generates a zone that heals if you happen to stand inside it and one other that triggers a devastating strike that may reduce down a number of enemies directly.

“We can get inspiration for that from the gods, from extraordinary creatures and sometimes we want players to feel very small in front of gigantic characters,” defined Jean-Christophe.

“It’s several years of hard work so it’s very exciting to share that with you players.”

“I think it will be really, really, really fun.”

Prince of Persia: The Lost Crown releases for all platforms, together with Xbox, PlayStation, Nintendo Switch and PC, on January 18, 2024.

Mark Santomartino travelled to Los Angeles for the showcase as a visitor of Ubisoft. 

Source: www.9news.com.au